

And the air ollie adds a layer to skating that helps with recovery and combos which is nice All the birbs are cute too The main issue i was running into is that the Transfer is a little wucky. Visually, levels are covered in a distracting blur effect for anything not in your immediate vision, which makes spotting collectibles or mission items more difficult than it should. I love that the screm is like a taunt that keeps your combo going. Many grind rails lead to nowhere, half-pipes are often placed next to perilous drops, and even the opening level has multiple tiers of verticality to deal with before you’ve mastered the basics.

Maintaining momentum has always been a core component of skateboarding games, but it feels like levels are unfairly fighting against you in SkateBIRD. But don't expect the truly smooth flow of the Hawkster's outings. It's the arcadey kind of kickflipper, handling more like THUG than a Skate game. There are options to alleviate some issues, like adjustable sliders for balancing difficulty and steering sensitivity, but you still rarely feel the satisfying elegance of flying through levels – with far too much time spent constantly rebuilding speed to run the same tall obstacles. Price: 17/20/20 Skatebird is simultaneously a homage to the Tony Hawk games of old and a celebration of just how stupid birds can be. This wouldn’t be an issue if SkateBIRD was more precise, but too often you’ll fly off your board because of the jolting camera, awkward level design, or when a grind fails to register. This control system means every time you fall you have to ride around and perform tricks just to regain your momentum.
